WebDec 16, 2008 · Apply massive damage rules ONLY when a PC deals massive damage to an enemy. This way you can have the awesome moments where a PC throws a javelin into a BBEG's head without worrying about the bad guy doing the same. More fun, less hassle. Furthermore, I think the DC should be 15 + 1 per 5 points of damage over 50. WebThreshold Media, Ashburn, Virginia. 1,258 likes · 4 were here. We’re passionate about all things digital! Our team of innovative designers, SEO geeks,...
An all in guide compilation for the various classes of the d20 …
WebJun 17, 2010 · Am I reading the rules correctly in regards to non-lethal damage? Two people, both with a 10 in STR and CON and 0 BAB can never knock each other out in a fist fight. In order to make a brawler who only knocks people out (never kills them) you have to focus on the build entirely, and then as soon as your get Improved Knockout Punch and … http://www.d20resources.com/modern.d20.srd/combat/attack.bonus.php great frost of 1683–84
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WebJul 1, 2003 · [Note: I have no experience with how d20 Modern damage plays out, so I need your experienced thoughts on this idea for D&D.] I'm toying with an idea to make D&D combat a little more dangerous, but I also don't want to make intricate and detailed and complicated changes to the core game. I don't... WebNov 1, 2011 · The D20 version of Call of Cthulhu, for example, lowered the Massive Damage Threshold to 10. This encourages stealth-focused play from both sides — it makes the PCs vulnerable in open melees and makes it possible for them to take out opponents in a single, stealthy blow. WebAug 16, 2009 · Any time a character takes damage from a single hit that exceeds the character’s massive damage threshold, that damage is considered massive damage. … flite fit peregian beach